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            {
                "alt": "code that says: \nfunction add_a_two_to_string(_string) {\n\t_string += \"2\"; //this will leak a small amount of memory forever\n\treturn _string;\n}\n\nfunction add_a_two_to_string(_changethisstring) {\n\tvar _string = _changethisstring;\n\t_string += \"2\"; //this doesn't leak memory\n\treturn _string;\n}",
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    "createdAt": "2026-02-02T22:43:41.197Z",
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    "text": "learned something today, idk if it's because gamemaker treats a string argument as a pointer or just a value, but my notation function was permanently leaking small amounts of data on every call",
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    "post_id": "3mdvwazlbr22j",
    "date": "2026-02-02 22:43:41",
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